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Thursday, July 28, 2016

Defense to Tank Monsters

This table shows the amount of additional defense needed to tank a monster. This means that with the armor you have on, you need the shown amount of defense in addition to the armor to tank the monster. (NOTE: defense is rounded up to the nearest integer)

This table is pretty self explanatory - helmet defense is the defense of your helmet, armor defense is the defense of your armor and so on.

The new defense formula to find out enemy to player damage is: (random integer between enemyPower*0.4 to enemyPower*0.7) - Math.Sqrt(playerDefense*sum of all equips)

The formula to find out what you need to tank a monster is: (random integer between enemyPower*0.4 and enemyPower*0.7)^2/(sum of all armor equips)

Credits to SNIPER_MAGE for providing the formula and helping with the table!
Defense Calc:
Helmet Defense:
Armor Defense:
Legs Defense:
Shoes Defense:
Shield Defense:
Enemy Power:

11 comments:

  1. How come shields aren't accounted for here?

    ReplyDelete
    Replies
    1. Added shields; I believe shields goes under the category of player's equips as a raw value, but could you check if that is in fact true?

      Delete
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    ReplyDelete
  3. Replies
    1. The "Shields" thing, there you put the value of your accessories. If you also have a shield, add both the defenses and put there.

      Delete
  4. ser what is the answer the logo of HH when you create a furom acc

    ReplyDelete
  5. What about the armor stat, how does that work?

    ReplyDelete