This table is pretty self explanatory - helmet defense is the defense of your helmet, armor defense is the defense of your armor and so on.
The new defense formula to find out enemy to player damage is: (random integer between enemyPower*0.4 to enemyPower*0.7) - Math.Sqrt(playerDefense*sum of all equips)
The formula to find out what you need to tank a monster is: (random integer between enemyPower*0.4 and enemyPower*0.7)^2/(sum of all armor equips)
Credits to SNIPER_MAGE for providing the formula and helping with the table!
Defense Calc: | |
---|---|
Helmet Defense: | |
Armor Defense: | |
Legs Defense: | |
Shoes Defense: | |
Shield Defense: | |
Enemy Power: | |
works great thxs :)
ReplyDeleteHow come shields aren't accounted for here?
ReplyDeleteAdded shields; I believe shields goes under the category of player's equips as a raw value, but could you check if that is in fact true?
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ReplyDeletehow to see how much defence ?
ReplyDeletewhy dont have accessories ??
ReplyDeleteThe "Shields" thing, there you put the value of your accessories. If you also have a shield, add both the defenses and put there.
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ReplyDeleteWhat about the armor stat, how does that work?
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