Oh my goodness, I haven't posted in a while! If you're into humor intermixed with deep philosophical shower thoughts, you should check out my new blog here.
This is an experimental blog on explaining the madness in this world, as well as myself. There's an introductory post on sex muffins as well, if you're into that sort of stuff.
Monday, July 30, 2018
Sunday, July 2, 2017
Pet Orb Specialization Bonuses
This table's formulas were taken from this site: http://helmet-heroes.wikia.com/wiki/MediaWiki:SpiritOrbCalc, formulas provided by Monochrome. I had to modify the script a little bit to make it work in Blogger. Input pet stats into the table below to see what your orb bonuses are (Spirit Orb Bonus is without pet specialization).
| Pet Orb Bonus: | |
|---|---|
| Health: | |
| Power: | |
| Dexterity: | |
| Defense (without equips): | |
Friday, July 29, 2016
Player Damage to Monsters
This chart shows how much damage you will do to a monster based on your current stats. Here are some guidelines to help you:
Player Attack Stat = amount of strength/range/magic/artillery you have
Player Critical Multiplier = your multiplier as a decimal (e.g. 4.5 if fully upgraded in skills menu)
Weapon Dmg + Special Dmg = the amount of damage your weapon does, plus any ice/fire effects if there are any (choose the maximum value to see the maximum damage you might do)
Sum of Stats From Gear = sum of strength/range/magic/artillery you get from gear such as helmets, armors, legs, and boots (choose one of strength/range/magic/artillery only!)
Monster Defense = defense of monster (constant)
| Player Damage Calc: | |
|---|---|
| Player Attack Stat: | |
| Player Critical Multiplier (decimal): | |
| Weapon Dmg+Special Dmg: | |
| Sum of Stats From Gear: | |
| Monster Defense: | |
Player Attack Stat = amount of strength/range/magic/artillery you have
Player Critical Multiplier = your multiplier as a decimal (e.g. 4.5 if fully upgraded in skills menu)
Weapon Dmg + Special Dmg = the amount of damage your weapon does, plus any ice/fire effects if there are any (choose the maximum value to see the maximum damage you might do)
Sum of Stats From Gear = sum of strength/range/magic/artillery you get from gear such as helmets, armors, legs, and boots (choose one of strength/range/magic/artillery only!)
Monster Defense = defense of monster (constant)
Thursday, July 28, 2016
Monster Damage to Players
This table shows the amount of damage a monster will do to a player given their armor and defense stats. Credits to SNIPER_MAGE for the formulas!
| Monster Damage Calc: | |
|---|---|
| Helmet Defense: | |
| Armor Defense: | |
| Legs Defense: | |
| Shoes Defense: | |
| Player Defense: | |
| Enemy Power: | |
Defense to Tank Monsters
This table shows the amount of additional defense needed to tank a monster. This means that with the armor you have on, you need the shown amount of defense in addition to the armor to tank the monster. (NOTE: defense is rounded up to the nearest integer)
This table is pretty self explanatory - helmet defense is the defense of your helmet, armor defense is the defense of your armor and so on.
The new defense formula to find out enemy to player damage is: (random integer between enemyPower*0.4 to enemyPower*0.7) - Math.Sqrt(playerDefense*sum of all equips)
The formula to find out what you need to tank a monster is: (random integer between enemyPower*0.4 and enemyPower*0.7)^2/(sum of all armor equips)
Credits to SNIPER_MAGE for providing the formula and helping with the table!
This table is pretty self explanatory - helmet defense is the defense of your helmet, armor defense is the defense of your armor and so on.
The new defense formula to find out enemy to player damage is: (random integer between enemyPower*0.4 to enemyPower*0.7) - Math.Sqrt(playerDefense*sum of all equips)
The formula to find out what you need to tank a monster is: (random integer between enemyPower*0.4 and enemyPower*0.7)^2/(sum of all armor equips)
Credits to SNIPER_MAGE for providing the formula and helping with the table!
| Defense Calc: | |
|---|---|
| Helmet Defense: | |
| Armor Defense: | |
| Legs Defense: | |
| Shoes Defense: | |
| Shield Defense: | |
| Enemy Power: | |
Monday, July 11, 2016
Damage Calculators + Monster Stats
I took the time to make a data table of the stats of every monster in Helmet Heroes, and you can sort it by name, health, defense, speed, XP, money, height, or power by clicking the labels in the first row. I also added the data table under the damage calculators to make monster stats much easier to access. Here are the links:
-Damage to Monsters (Archers)
-Damage to Monsters (Cowboys)
-Damage to Monsters (Mages)
-Damage to Monsters (Warriors)
-Complete List of Monster Stats
-Damage to Monsters (Archers)
-Damage to Monsters (Cowboys)
-Damage to Monsters (Mages)
-Damage to Monsters (Warriors)
-Complete List of Monster Stats
Sunday, July 26, 2015
Tickets Cost
Too lazy to use an actual calculator? Don't know how many books you can buy? Want to give my blog more views? Use this "Tickets Cost" Calculator today!
| Ticket Costs Calc: | |
|---|---|
| Tickets Amount: | |
| Full Cost per ticket: | |
Tuesday, July 21, 2015
HH Herald: Piloting
Hello fellow Helmet Heroes,
I'd like to post about a trending topic in Helmet Heroes, an issue in the eyes of some and a profit for others: piloting.
Now, what IS piloting? Piloting, simply put, is letting someone else play on your account. Essentially, it's letting others gain control of your account, and putting trust in them to make good decisions. Let's look at the pros and cons of piloting:
Pros:
1) No need for you to work as hard to gain levels
2) It will keep your account active even if you yourself may be inactive
3) Everyday progress so you can get on with your life
4) Profit. Cha-ching!
Cons:
1) Risky and requires putting in a lot of trust
2) Highly discouraged as it's considered a form of botting
3) Less control over your identity on your account
4) Full responsibility for all of your pilot's actions
Those are simply a few of the pros and cons listed, the top four of which I feel are most important. In public opinion, piloting is a profitable business which requires little effort. Though it's highly discouraged, robby (Game Creator) technically allows it.
Here's what robby says about it:
So it's all up to you. Think about morals, your life schedule, and your devotion to Helmet Heroes. Until robby outlaws it, it's legal, though highly discouraged.
Food for thought.
-koalasium
I'd like to post about a trending topic in Helmet Heroes, an issue in the eyes of some and a profit for others: piloting.
Now, what IS piloting? Piloting, simply put, is letting someone else play on your account. Essentially, it's letting others gain control of your account, and putting trust in them to make good decisions. Let's look at the pros and cons of piloting:
Pros:
1) No need for you to work as hard to gain levels
2) It will keep your account active even if you yourself may be inactive
3) Everyday progress so you can get on with your life
4) Profit. Cha-ching!
Cons:
1) Risky and requires putting in a lot of trust
2) Highly discouraged as it's considered a form of botting
3) Less control over your identity on your account
4) Full responsibility for all of your pilot's actions
Those are simply a few of the pros and cons listed, the top four of which I feel are most important. In public opinion, piloting is a profitable business which requires little effort. Though it's highly discouraged, robby (Game Creator) technically allows it.
Here's what robby says about it:
"Hello,While I can see the problems with it, unfortunately it would be something way too hard and inaccurate to fully detect when players are doing it. So it's something that although highly discouraged, is allowed."
So it's all up to you. Think about morals, your life schedule, and your devotion to Helmet Heroes. Until robby outlaws it, it's legal, though highly discouraged.
Food for thought.
-koalasium
Sunday, July 19, 2015
Thursday, July 9, 2015
Reworked Blog
As you may have noticed, I've reworked my blog and reorganized it. Still needs some work, but feel free to browse through my old posts. More to come. Check out the new "About" page and new "Suggestions" page.
-koalasium
-koalasium
Monday, June 1, 2015
Damage to Monsters (Archers)
This chart shows how many shots it will take to kill a monster for archers. The constants in this table are:
-300 Dexterity
If the "shots" value is less than the integer, it means you can do it in that amount of shots (i.e. 0.97 shots means you can 1-shot it). If the "shots" value is more than the integer, it means you cannot do it in that amount of shots for the input values (i.e. 1.001 shots means you cannot 1-shot it).
Warriors: Click here!
Cowboys: Click here!
Mages: Click here!
Warriors: Click here!
Cowboys: Click here!
Mages: Click here!
| Archer Shots: | |
|---|---|
| Player Stat: | |
| Player Critical Multiplier (decimal): | |
| Weapon Dmg+Special Dmg: | |
| Monster HP: | |
| Monster Defense: | |
Damage to Monsters (Cowboys)
This chart shows how many NORMAL shots it will take to kill a monster for cowboys. The constants in this table are:
-300 Dexterity
Please enter ONE value for the weapon damage. The total weapon damage is weapon dmg+special dmg (i.e. fire, ice, etc.).
If the "shots" value is less than the integer, it means you can do it in that amount of shots (i.e. 0.97 shots means you can 1-shot it). If the "shots" value is more than the integer, it means you cannot do it in that amount of shots for the input values (i.e. 1.001 shots means you cannot 1-shot it).
The time in seconds shown is simply based off of amount of shots needed and your gun's fire rate. It does not factor in variables such as maximum hold time and any pauses in between./p>
Warriors: Click here!
Mages: Click here!
Archers: Click here!
The time in seconds shown is simply based off of amount of shots needed and your gun's fire rate. It does not factor in variables such as maximum hold time and any pauses in between./p>
Warriors: Click here!
Mages: Click here!
Archers: Click here!
| Cowboy Shots: | |
|---|---|
| Player Stat: | |
| Player Critical Multiplier (decimal): | |
| Gun Fire Rate per Min.: | |
| Weapon Dmg+Special Dmg: | |
| Monster HP: | |
| Monster Defense: | |
Damage to Monsters (Warriors)
This chart shows how many NORMAL shots it will take to kill a monster for warriors. The constants in this table are:
-300 Dexterity
Please enter ONE value for the weapon damage. The total weapon damage is weapon dmg+special dmg (i.e. fire, ice, etc.).
If the "shots" value is less than the integer, it means you can do it in that amount of shots (i.e. 0.97 shots means you can 1-shot it). If the "shots" value is more than the integer, it means you cannot do it in that amount of shots for the input values (i.e. 1.001 shots means you cannot 1-shot it).
For warriors, if you have dual wield swords, the top value is the amount of shots it will take with one sword and the second value is the amount of shots it will take with two swords. For the rest (rage values), simply divide the value by 2 to get the number of shots.
Mages: Click here!
Cowboys: Click here!
Archers: Click here!
For warriors, if you have dual wield swords, the top value is the amount of shots it will take with one sword and the second value is the amount of shots it will take with two swords. For the rest (rage values), simply divide the value by 2 to get the number of shots.
Mages: Click here!
Cowboys: Click here!
Archers: Click here!
| Warrior Shots: | |
|---|---|
| Player Stat: | |
| Player Critical Multiplier (decimal): | |
| Weapon Dmg+Special Dmg: | |
| Monster HP: | |
| Monster Defense: | |
Damage to Monsters (Mages)
This chart shows how many shots it will take to kill a monster for mages, projectiles only. The constants in this table are:
-4 projectiles launched, no melee attack added
-Mage class
-300 Dexterity
If the "shots" value is less than the integer, it means you can do it in that amount of shots (i.e. 0.97 shots means you can 1-shot it). If the "shots" value is more than the integer, it means you cannot do it in that amount of shots for the input values (i.e. 1.001 shots means you cannot 1-shot it).
For mages, if you have dual wield wands, the top value is the amount of shots it will take with one sword and the second value is the amount of shots it will take with two swords. For the rest (rage values), simply divide the value by 2 to get the number of shots.
Warriors: Click here!
Cowboys: Click here!
Archers: Click here!
For mages, if you have dual wield wands, the top value is the amount of shots it will take with one sword and the second value is the amount of shots it will take with two swords. For the rest (rage values), simply divide the value by 2 to get the number of shots.
Warriors: Click here!
Cowboys: Click here!
Archers: Click here!
| Mage Shots: | |
|---|---|
| Player Stat: | |
| Player Critical Multiplier (decimal): | |
| Weapon Dmg+Special Dmg: | |
| Monster HP: | |
| Monster Defense: | |
Wednesday, March 4, 2015
TurdLing's Pet Service
(This chart may be a little inaccurate, but will give you a close enough idea of the amount to pay.)
| TurdLing's Pet Service Price Calc.: | |
|---|---|
| Starting Level: | |
| Ending Level: | |
Tuesday, March 3, 2015
Merchant's Pet Service
(This chart may be a little inaccurate, but will give you a close enough idea of the amount to pay.)
| Im_a_merchant's Price Calc.: | |
|---|---|
| Starting Level: | |
| Ending Level: | |
Monday, January 26, 2015
Saturday, January 24, 2015
Pet leveling costs (tickets)
This is the pet chart. Enter in the levels you want, and the tickets will automatically load. Kudos to Stabber!
For coin costs, click here.
| Ticket Calculator: | |
|---|---|
| Starting Level: | |
| Ending Level: | |
Sintoque's Pet Leveling (OPEN SERVICE!)
(This chart may be a little inaccurate, but will give you a close enough idea of the amount to pay.)
| Sintoque's Ticket Calc.: | |
|---|---|
| Starting Level: | |
| Ending Level: | |
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